Greetings! Welcome to my blog.
About the Author
Hello, I'm BlockLune. I'm a student who loves programming and embraces open source.
The origin of my username is quite simple: As a child, I was fascinated by the world of Minecraft, where the protagonist is a character made of "blocks". This affection for the game inspired the nickname I use today. The name "BlockLune" is a combination of "Block" and "Lune", representing my love for both Minecraft and the moon.
The avatar was initially generated by Waifulabs. The second version was created based on the first one using NovalAI. The current version is an enhancement of the second version, developed with Stable Diffusion.
About the Blog
This is my fourth attempt at blogging. My journey began at the tender age of 14, when I first dabbled in creating a blog. I learned the basics of HTML in a junior high computer class, and furthered my knowledge through resources such as doyoudo. My first attempt at blogging was a simple static site created with HTML & CSS, no JavaScript, and hosted on GitHub Pages.
As I approached college, I experimented with Hexo and the Icarus theme for my second blog. For the third iteration, I continued using Hexo, but this time with the NexT theme. Using a framework like Hexo greatly streamlines the blogging process, allowing me to focus on content creation. However, I have always felt the "weight" of using a framework.
Determined to create a blog that was truly my own, I decided to build one from the ground up. And here it is!
The blog is mainly built with Astro with React components. I chose Astro because it is super fast. The color scheme is inspired by Dracula. I use Tailwind CSS for styling and Tailwind Typography for typography. And I do some animations with Motion (the original Framer Motion).
The license for the posts in this blog can be found in the header of the specific article, and the source code is available on GitHub (BlockLune/AstroDraculaBlog) under the MIT license, which reads as follows:
Copyright 2024 BlockLune
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
PLEASE NOTE: If you use this program or a portion of it, please retain this permission notice.
If you like this project, please give me a star ⭐ on GitHub!